| status | idle |
| sim time t | 0.00 |
| bodies (alive) | – |
| physics | – |
| sim speed | – |
| render | – |
Speed = simulation time units per real second. If the CPU cannot keep up, the run is throttled and marked CPU-limited.
Aim angle 0° = prograde (along the local rotation), −90° = straight at the black hole. Speed is in units of the local circular speed vc(R); √2 vc is the escape speed of a point mass.