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Galaxy Slingshot direct-summation N-body

statusidle
sim time t0.00
bodies (alive)
physics
sim speed
render
Space start/pause · L launch · F follow · R reset view · drag to orbit, wheel to zoom
Simulation

Speed = simulation time units per real second. If the CPU cannot keep up, the run is throttled and marked CPU-limited.

Spaceship

Aim angle 0° = prograde (along the local rotation), −90° = straight at the black hole. Speed is in units of the local circular speed vc(R); √2 vc is the escape speed of a point mass.

Score 0 / 0 shots
Display
Conservationsince last baseline
ΔE / |E₀|
|ΔP| / Σm|v|
|ΔL| / |L₀|
E = K + U with Plummer-softened U. Symmetric pair forces ⇒ P, L conserved to round-off; ΔE ∝ Δt² (leapfrog).
Events